The Next Bench Story

Trion Rift Opens on HP Servers

by GizmoGladstone ‎02-02-2011 09:06 AM - edited ‎02-04-2011 11:10 AM

 

[UPDATE: We have given out all of our beta keys for the weekend of February 5th. Since you're already here, though, feel free to read the story about how HP servers make this online world turn.]

 

rift - normal.jpgI’m standing somewhere in Telara right now. It’s another sunny day, except for this giant rift suddenly yawning open with gangs of creatures streaming out like it’s a rabid Muppet convention at H.R. Geiger’s house. Meanwhile, the ragtag group of players that just met moments ago are trying to band together, fighting back the evil – and the invading members of The Defiant (a warring faction of players) that pick this exact moment to attack.

 

We’re potentially talking hundreds of thousands of characters online, at the same location and on the same servers at the same time. That’s what it will be like, playing Trion Worlds' Rift when it comes out this March.

 

A few years ago – heck, even now, with some games – that’d be a nightmare scenario for MMO (short for Massively Multiplayer Online) game engineers. According to Trion's Scott Hartsman: “500 people stacking up on the same server? Years ago, in older games, people had to plan ahead for weeks to avoid server crashes .” In the past, it’d be based upon a vertical rack of PICO boxes, a rack of 32 servers sitting in a room. And God help you if too many people showed up to play at the same time. You’d wind up with long queues, glitchy gameplay and server shutdown. That won’t be the case with Rift.

 

As Scott explains it to me, “HP’s blade servers – heck, HP in general, is the technological backbone of Trion. We absolutely couldn’t do what we’re attempting with anyone else. We looked and there was nothing else that even came close.” 

 

scott hartsman - normal.jpgThis is when I naively ask if I could take pictures of the server room setup, thinking that at least one datacenter might be close by. It’s not. The game will be hosted in Dallas and Amsterdam. What’s interesting is that it’s not one bank of servers handling Europe and another fielding the American players. Regardless of the distance, the servers work together handling different functions and letting players from around the world work together. For example, as you’re chatting in realtime, the game servers are translating language back and forth so that you don’t need to know French to tell someone living in Paris to get his butt to safety.  [CORRECTION, 2/2, 12pm: Given updated information -- in-game translation is not happening.]

 

So on one level, it is bringing people together in unique ways. It’s also keeping them from crashing and falling apart. Scott explains, “Over the course of any given game – and especially during the Beta tests – there can be a bunch of small pockets of server hiccups throughout a single play-session, but the player will never see those.”

 

The Blades themselves are broken up per action across the entire game. Let’s take in-game chat in general. One cluster handles communications. If one blade fails, another in that cluster will take its place. So, you’re never experiencing downtime or running into some digital version of the tower of Babel. There are clusters handling everything from game physics and graphics to NPC (non-player character) A.I. and...you get the idea. Scott tells me that, “the software design around HP’s server blades gives us this incredible level of stability we couldn’t achieve in the past – and it also opens up possibilities to new gameplay elements that we always wanted to do before, but couldn’t.”

 

You see, most MMO games struggle with the Disneyworld Effect: A player is in this giant amusement park and they want to have a unique, epic experience. Effectively, though, you wind up waiting in line to attack the dragon, liche or whatever. Stab, cast a spell, get treasure. Now it’s the guy behind you waiting to do the same thing. That pulls you out of the experience – not to mention feels a lot less epic. What you want is a dynamic world doing things around you. That is one of the things that Rift will provide. And that brings me back to where this story started.

 

The system in place here allows for rifts to open randomly across the world (there are thousands of rift formation locations that vary depending upon server population). Your job is to roam the lands, running quests, and combating other players all while trying to fight back the big evil coming through these rifts to destroy Telara. Think of yourself as a medieval Dutch boy running around, trying to plug fingers into many different dimensional dykes.

 

 And then there are the major events that are intended to draw even bigger crowds. Here’s a tip for you: If there is a guild of high-level players running together, look for a rift to appear for an extra bit of challenge. In my play-session at Trion’s offices, I was impressed with the graphics, sure, but seeing it all unfold in the middle of massive firefights without lag or crash – that’s what seems the most promising aspect to me.

 

If you have any questions you’d like me to pass along to Team Trion, let me know!

Comments
by LukeGrice(anon) on ‎02-02-2011 09:59 AM

Hard at work :smileywink:

by Jill Hunter(anon) on ‎02-02-2011 10:03 AM
Sounds like its going to be brilliant! Hope its going to be more finished and not so glitchy. I have played in the last 2 Beta's and I am looking forward to the game release.
by Charox(anon) on ‎02-02-2011 10:06 AM

YAY in Amsterdam :smileyvery-happy: As a fellow dutchwoman it feels awesome to have them close! Some of their people and server wise :smileyvery-happy:

by tooway(anon) on ‎02-02-2011 10:16 AM

erm why o why is the rift website always offline.........

by Silentwalker(anon) on ‎02-02-2011 10:25 AM

The more I read about this game the more I want to play it.  Sounds awesome, love the chat translation function.

by mehmet ali(anon) on ‎02-02-2011 11:01 AM

i play latest RIFT beta and i like this MMORPG really so nice game

by Dilly(anon) on ‎02-02-2011 11:09 AM

**bleep** YEAH! RIFT IS AWESOME!!!

by Alex(anon) on ‎02-02-2011 11:10 AM

This game is just amazing. I have played all 5 beta events so far and can't wait for the next!   Its THE MOST polished beta I've played and finally, FINALLY someone got the hint that gamers are sick  of paying top dollar for alpha testing games.   This game, however, is the one game in YEARS that has a shot at finally keeping me subscribed for a long time.

by Kharl on ‎02-02-2011 11:14 AM

I have been playing the Beta, and I have been really impressed with how well the game runs.  At this point in time of the games development progress, the devs are usually trying to eek out every cycle to make the game a good experience for it's players.  From what I have seen, this server architecture and world development has tackled that very early and made the Betas very playable and fun for all.  good job all!

by Lomir(anon) on ‎02-02-2011 11:23 AM
Amazing MMORPG! This game could become the greatest WoW competitor.
by GizmoGladstone on ‎02-02-2011 11:47 AM

In no particular order:

 

Yeah, it's a rough job I have. ;p

 

I'm currently trying to figure out a way to do a field report from the server location in Amsterdam.

 

I will see you guys on the servers this weekend. (DISCLAIMER: I don't know which faction, and not on Sunday).

 

 

by CSolomon(anon) on ‎02-02-2011 11:57 AM

Now if you can talk to them about taking advantage of the new SAP "project HANA" (in-memory processing of LARGE real time data) technology which also runs brilliantly on blades, you'd really be talking about the next generation of gaming!!!

by GizmoGladstone on ‎02-02-2011 12:12 PM

@silentwalker: I've been given updated information -- the in-game translation isn't happening. sorry about any confusion.

by GwendylnnLoar(anon) on ‎02-02-2011 01:18 PM

><*  every time I read something about this game it gets me really excited to play it.  I can not wait for it to finally come out, I am glad they did what they did with the preorders getting to start ahead of time.

by Nick(anon) on ‎02-02-2011 09:43 PM

I really like RIFT, I even preordered it today. :smileyhappy: I have high hopes for the game, and hope I can have fun with it.

 

Now I should really start trying to save for a new computer to play RIFT on. Mine is starting to get outdated. :smileysad: 

 

(wow those outlined captchas are tough to read!) 

by Nils(anon) on ‎02-25-2011 06:52 AM

Too bad - this article was REALLY low on technical details, which I would love to see changed. Give us as much hard info as you can without of course endangering trade secrets of course!

by GizmoGladstone on ‎02-25-2011 08:31 AM

Nils, that was the very fine line I had to tread with this article. Considering that Trion's special sauce is on the server-side, they are not going into too much detail on that right now. Especially because this is their first game out the gate. I'm more fascniated about the potential with other titles down the road. I remember talking with the CEO ages ago where we discussed how Trion tech could enable sophisticated server-side gaming -- that can be scaled through a tiny client (or browser).

 

But, yes, this article was intended for a general audience to give them an idea about what's happening in the background. Thanks for the feedback!

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